Project Team Publications

Mills, E., T. Pollak, N. Bourassa, L. Rainer, J. Mai, N. Mills, L-B Desroches, and A. Shehabi. 2017. “An Energy-focused Profile of the Video Gaming Marketplace.”  Prepared for the California Energy Commission by Lawrence Berkeley National Laboratory. 70pp. [pdf]

Rainer, L., N.B. Bourassa, and E. Mills. 2016. "Gaming Systems Test Plan: TASK 5: Identify Options to Improve Energy Performance of Gaming PC Systems." Prepared for the California Energy Commission by Lawrence Berkeley National Laboratory. 16pp. [pdf]

Bourassa, N.B., L. Rainer, and E. Mills. 2016. "Gaming System Acquisition Specifications Report: TASK 3: Develop Energy Performance Measurements & Benchmark Testing Options." Prepared for the California Energy Commission by Lawrence Berkeley National Laboratory. 5pp. [pdf]

Desroches, L.-B., J.B. Greenblatt, S. Pratt, H. Willem, E. Claybaugh, B. Beraki, M. Nagaraju, K.S. Price, S.J. Young, and S.M. Donovan, 2015. "Video Game Console Usage and U.S. National Energy Consumption: Results From a Field-metering Study,” Energy Efficiency 8(3). DOI 10.1007/s12053-014-9308-0.

Donovan, S.M., L-B Desroches, M.F. Pirie, and J.B. Greenblat. 2013. “Determination of Accurate Television Usage Profiles: a U.S. Case Study,” Energy Efficiency, DOI 10.1007/s12053-013-9222-x

Greenblatt, J.B., S. Pratt, H. Willem, E. Claybaugh, L.-B. Desroches, B. Beraki, M. Nagaraju, K.S. Price, and S.J. Young. 2013. "Field Data Collection of Miscellaneous Electrical Loads in Northern California: Initial Results,” LBNL-6115E.

Mills, N. and E. Mills. 2016. "Taming the Energy Use of Gaming Computers," Energy Efficiency, 
9:321338, DOI 10.1007/s12053-015-9371-1 [pdf]

Shehabi, A. B. Walker, and E. Masanet. 2014. “The Energy and Greenhouse-gas Implications of Internet Video Streaming in the United States.” Environmental Research Letters, DOI 10.1088/1748-9326/9/5/054007

Other useful publications

Beck, N., P. May-Ostendorp, C. Calwell, B. Vairamohan, and T. Geist. 2012. “How Low Can You Go? A White Paper on Cutting Edge Efficiency in Commercial Desktop Computers.” Prepared for the California Energy Commission, Public Interest Energy Research Program. CEC 500-2012-065, 29pp.

Brightman, J. 2013. “Console Declines Delay $100 Billion Mark for Industry to 2019 - DFC.”

Brocklehurst, F. and J. Wood. 2014. “Energy Consumption of Gaming Computers in the US: Relative to the ENERGY STAR Version 6 Benchmark.” CLASP. 29pp.

Calwell, C. and P. Ostendorp. 2005. “80 Plus: A Strategy for Reducing the Inherent Environmental Impacts of Computers.” IEEE International Symposium.

Crijns, K. 2014. “Workshop: Making Your PC as Energy Efficient as Possible.”

Cutress, I. 2014.”ASRock Z97 OC Formula Motherboard Review: Less Lamborghini, More Yellow.” “

Delforge, P and N. Horowitz. 2014. “The Latest-Generation Video Game Consoles.” Natural Resources Defense Council Issue Paper IP:14-04-B. 19pp.

Ecova. 2012. “Desktop Graphics Cards Idle Power Measurement: Test Approach and Component Selection Criteria”, Durango, CO, 22pp.

HardwareCanucks. 2014. “Quad-Fire R9 295X2 Custom Watercooling Rig (ExtravaLANza 2014)”

Koomey, J.G. 2012. “The Economics of Green DRAM in Servers.” Analytics Press, 27pp.

Koomey, J.G. 2011. S. Berard, M. Sanchez, and H. Wong. “Implications of Historical Trends in The Electrical Efficiency of Computing.” IEEE Annals of the History of Computing. 33(3):46-54

Pollak, T. 2010. “Calculating the Total Cost of Ownership.” Jon Peddie Research 

Urban, B., V. Shmakova, B. Lim, and K. Roth. 2014. “Energy Consumption of Consumer Electronics in U.S. Homes in 2013.” Fraunhofer USA, 158pp.

Webb, A., K. Mayers, C. France, and J. Koomey. 2013. “Estimating the Energy Use of High Definition Games Consoles.” Energy Policy 61:1412-1421.
Evan Mills,
Jun 30, 2017, 12:39 PM
Evan Mills,
Jun 26, 2017, 5:18 PM
Evan Mills,
Jun 26, 2017, 5:19 PM